In the lab...
Been a while since I posted, so I figured I should let y'all on in.
Amidst utter madness and imbalance going on right now, I've still been dedicated to Combo Storm. I really do feel that this is finally going to be the 'game.' So among the many things post-charger the newest system to be added is Weapon Upgrades.
Here is how it works: When you perform a combo, you do some bonus damage - that bonus damage is also considered combo points. A portion of those points get added to each weapon that was involved in the combo. Once you earn enough points with a weapon, it will upgrade. My hopes with this is to create a bit of "level strategy" where you will want particular upgrades to help with waves at different points in a level.
Right now upgrades have been kind of lame - I just have the main gun shoot faster, etc. I'm going to spend sometime this brewing up some fun ideas and then wrapping that up for a new proto. What I'm hoping is the the upgrades will do more of a status effect to the enemy rather then simply more damage. Some suggestions:
- Gas Can upgrade makes it a proximity mine
- Hip Shot (LMB) becomes a faster submachine gun
- Laser causes slow down
I'm out-y 5000.
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