Space Ballz 0.2!



This new version includes some pretty nice changes:

  • Like the previous version, the balls have been slowed down (about 50% slower)
  • The power of a ball/ship collision has been reduced - you should bounce less
  • Cannons now fire at a random interval between 15-25 seconds. Each time they fire they will find a new random time to fire.
  • There is now a new level (total of 2)
  • The 'N' key can now be used to auto-win a level and skip the next one
  • The HUD has been updated
  • Proper winning/losing conditions have been setup. You have X time to get the Goal amount of points.
  • Force Emitters (the green circles) are in level 2. These will shoot any balls or the ship towards the direction of the arrow on the circle.
So with this new and improved proto, I'm looking for how difficulty of beating the 2 levels and trying to balance the games current mechanics before adding any new ideas.

Thanks again for all the early feedback! Keep it coming!

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