Game Burst

Been playing some new games:

  • Prototype - pretty awesome. Devoid of a solid story to tie it all together (well at least one told in a decent manner) and for once a game where a good/bad choice would actually be cool (liberator vs monster). Amazing displays of destruction that you actually control.
  • Ghostbusters - only played the first hour or so. Level design is horrible. You can literally see the level "pathing" via oddly placed cars, etc. There so many obvious parts where you need to wait for triggers. Do I really need Dan Akroyd to open that door? The Ghost-catching part is very fun.
And one more note: L4D still tops my go to "stress reliever." Pop into survival with AI, blast until you can't blasts no more then leave. Good till the last drop.

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