The H Grid

So I just wanted to post that my Hierarchical Grid is working! Its not 100% optimized but it does allow me to create several static shapes to form the world geometry. This is pretty neat but is requiring some serious rewriting of my collision code. Still more work to do but now my level collision is independent of the tile map! The next step is to create some new rendering methods to draw in polygons. If I can do this, then I can actually create some truly odd levels.

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