ARZ Update

Its such a small endevor, but getting feedback from people on ARZ (even in its dorky state) has just put liquid shortz in my pants.

So time for an update! First off, the side bar has been updated to maintain a list of all the Prototype links to Attack of the Robo Zombies. I just added Proto 0.1 which has the first great piece of feedback which was a "power circle" to show you how big the emitter blast will be while you hold it down. Should help with aiming on those zombie bastages! Behind the scenese I threw in some better camera smoothing using quadratic equations.

I'm compiling notes for the next set of improvements (and the people who get credit):

  • Arrows that point offscreen where enemies are coming from (M. Brenner)
  • Enviroment hazards (spikes, lave, etc) (S. Emberton)
  • Custom Cursor with particle effects to tell you what power you are using (S. Emberton)
  • Finer tuned wave - reduce spawning amounts (S Emberton)
  • Improved level layout
As always, I am always in the mood for more feedback of any kind (even arg suggestions). Thanks everyone!

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