Shooterisms
On my quest to create something that for at least 5 minutes makes someone go "damn that was fun" I am going back to the lab. This time I've been spending a bit of time working on a new idea and this time taking some more effort into fleshing it out before hitting the code sauce to strong. I will go into a bit more later with a prototype but for now I'll tell you that it will be a top-down 2D arena-based shooter. What you are seeing in this pic is the first bit of tech I had to add - a special case emitter behavior that places particles along a path between 2 points (vs having them come out from one spot over time). This is the tracer bullet effect that most of the weapons in the game desperately need so I wanted to make sure that I could mod the current system to do so. It was a bit ugly but I was able to get the new behavior in without breaking anything (and opened up doors for stuff in the future). I don't feel I am a strong engine programmer but I am finding this system (on top of the oh-so-lovely xna) is going to allow me to get results.
As always, stay tuned.
1 comment:
As always indeed. Love you cutie!
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