Game Crack
I'm getting to that point with Shooter where I start to freak out that I can't make a game. Its a mixture of not focusing on a constant vision, letting things get to piece meal, and my own doubts. I decided last night to jot some notes down but take some time to play some games to reset myself and remember why I am trying to do what I'm trying to do.
The Crackdown 2 demo came out this week (I think on Monday) and I could not be happier. While I'm not a big sandbox game guy, Crackdown always held a special place in my heart. The number 1 thing I wanted was zombies...and Crackdown 2 delivers vast hordes of mutated freaks to pulverize. Mix that with you super powered agent carrying massive guns and I'm more then sold. The demo is pretty solid and offers a chance to get a taste at the possibilities. Truly with Crackdown 2 they took everything in 1 and ramped it up. The only major complaint I have is that there is a terrible lack of music in the game. The ambient noise when you are powering through a wave of zombies really does not make the game any better. The moment I started playing some music over the game, it literally went from 10 to 11. Can't wait to get my hands on the full game - I'm so happy they are dropping this for the summer cause everyone knows we need more friggin summer games!
On the development front, I'm going to go outside (gasp!) with Laura to hangout at the pool. I think the fresh air and a notebook will do some good to figuring how I can redirect shooter development to stay on track. Maybe I'll get some work in tonight and put something up. Maybe.
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