In the mean time
I've musing over the levels I made. As my buddy (and major contributing artist to Space Ballz) Mike put it: I wanted to shoot myself while playing it. I'm spending free time here and there working on coming up with what makes a level 'fun' in Space Ballz. I think its about avoidance and choosing carefully how to spend your time. If a level has really no need for either of these, its pretty much sh**. I think I'll take this approach first when re-tuning and coming up with new ones.
So in the mean time I've been playing a ton of Dragon Age but tonight I decided to change it up and play some L4D2. Normally I enable a friends-only campaign but I decided to throw caution to wind and turn on public settings. Damn dude. I forgot how much fun this game is.
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