Chaos Rising
I'm going to be covering some of my notes for new features to add to ARZ. I think with the addition of traps, it may be time to go back and clean up the games interface - give it more of a real HUD but I think I want to sort out a better level first.
So to put aside ARZ for a moment, I'm very pumped about the annoucnment of Chaos Rising for Dawn of War 2 (DoW2). Being a long-time fan of the 40k universe as well as the game itself, I'm very pumped to see Relic adding a new faction and even more so, a whole new campaign. For those not in the know, DoW2 Single Player game brought a whole new level to RTS awesomeness. Instead of just mission after mission of building a group up and moving through the map, DoW2 added the a constant group of units you command, upgrade, and equip through each mission (that you get to select the order you approach btw). Basically it combined a light-action-rpg with some pretty awesome RTS elements to create something truly unique. Chaos Rising is going to increase the level cap on your squad and allow you potentially turn to the Dark Gods as well. I've already dipped back into the campaign to gear up for this (even though it sounds like it won't be out till next year). This time through I'm making my Force Commander a heavy weapons specialist. In fact I just got him the ability to carry Heavy Bolters and now him along with Avitus can leap frog around the level giving constant covering fire. So far, its been a great strategy (of course I've pushed Tarkus to be full on melee which if you haven't tried yet, he is incredble at).
The game is just that damn good (especially when taking in small chunks). I can't wait for more!
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