Whats up with Blobula?
Allright the last couple of posts have been very technical so now its time for some more fun stuff. I have been working on Blobula off and on the past couple of days as a I work on my last two projects for the month (networking and engine 1). Right now, I'm getting ready to implement the challenge mode that will actually have a timer and high score table. I'm working on some maps to use in the challenge mode. A friend of mine made one which uses the "zip line" effect in a really neat way. I'll put together the map pack later tonight and send it out.
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