Space Ballz 0.46 (fixed to 0.45)
NOTE: There was a bug with the installer for 0.45. Please use 0.46
Considering I have no ability to keep a promise to NOT code for a weekend - here is an updated build of Space Ballz!
- 5 new levels to show off the potential range
- Customized spawn % for each level
- An awesome new background by Mike Balcerzak (thanks again buddy!)
- Updated instructions (like any of you are reading them)
- When you have one ball and right click to cash in - you'll drop the ball (like having bad ballz)
Posted by
Naveen Nattam
at
4:37 PM
1 comments
Space Ballz 0.4!

Many new things await ye to look inside!
- Sounds! Sounds! Sounds!
- New art provided by the amazing Mike Balzerzak...I think I spelled that wrong!
- Spawn odds - when you start a chain for next few waves of turret fire that color will be increase in likely hood of neing shot out - after your chain gets to a certain size it will go back down and become even less likely to spawn then normal
- One single better balance tutorial level
- A redesigned 1st level and 3 new levels
- Better explanation on game rules
- Ability to dump a single ball as a "bad ballz" so you can start a new chain
Posted by
Naveen Nattam
at
12:56 AM
0
comments
Big Ballz Bouncy Soon
I have a big update coming to the game...so stay tuned!
Posted by
Naveen Nattam
at
1:27 PM
0
comments
Space Ballz 0.35
Just put up an updated to 0.3.
- Delayed the "x/y" score update effect so it happens a little bit after your ballz break and you see how much that was worth.
- Made sure when you beat the level that the timer text was properly formated (was showing raw seconds remaining).
Posted by
Naveen Nattam
at
11:59 AM
2
comments
Space Ballz 0.3!
Start your weekend right by hitting some ballz into the wallz!
New features are:
- Vastly increased speed (almost 200% increase) for ship
- Increased turn response time for ship (when rotating to meet mouse)
- Default camera is pulled back a littler further for better comfort
- Timer corrected to display minutes / seconds
- When you score points (or just try to right click) you will get a text effect that shows your current score and the goal score
- every 30 seconds a text effect will appear to show you remaining time
- Make sure to try the second level (hit N if you are lazy)
Have a safe weekend folk'lls!
Posted by
Naveen Nattam
at
12:28 AM
0
comments
Space Ballz 0.2!

This new version includes some pretty nice changes:
- Like the previous version, the balls have been slowed down (about 50% slower)
- The power of a ball/ship collision has been reduced - you should bounce less
- Cannons now fire at a random interval between 15-25 seconds. Each time they fire they will find a new random time to fire.
- There is now a new level (total of 2)
- The 'N' key can now be used to auto-win a level and skip the next one
- The HUD has been updated
- Proper winning/losing conditions have been setup. You have X time to get the Goal amount of points.
- Force Emitters (the green circles) are in level 2. These will shoot any balls or the ship towards the direction of the arrow on the circle.
Thanks again for all the early feedback! Keep it coming!
Posted by
Naveen Nattam
at
12:08 AM
0
comments

