Time to get Twisted

I know its been an awfully long time since I've posted but nights before travel are nights for getting things out of the way. So its time to get this out of the way!

Back in January I accepted a job at Twisted Pixel Games in Austin, Texas. For those of you that don't know of them, Twisted Pixel is an indie outfit that primarly makes games for XBLA - so basically its time for me step up my game and make some real damn games. Laura and I are in the middle of rearranging our lives. She will be staying in NJ till about July. I have been in Austin since the very end of March.

So far work has been a mixed bag of awesome and maximum nerves. My co-workers are extremely nice and very friendly but they are also incredibly talented. I'm still in the early phase of feeling very dumb and seemingly forgetting my basic training. This phase is a mixed bag of trusting your instincts, thinking about old tricks, and studying the logic behind new ones. I am hoping sometime next month I'll calm down a bit and get more comfortable. I've already gotten my hands dirty and gotten to work on a few small bugs and one small feature. I've been able to get them all done but I feel like I'm still getting a bit to much help or not moving fast enough.

It may sound like I'm miserable but really I'm smiling internally - this is the challenge I wanted. To prove myself to a very skilled group and to myself that I am capable of making games.

Combo Storm has been put on a full hiatus until I'm fully comfy with work. I will probably be putting in some extra time to study some stuff here and there. I'll report more on the status of the game in May.

So consider this me hitting the pause button on the Sideprojectism. It will return, just in a bit.